Make it your machine.
Choose equipment, adjust the loadout and take it into training. The hangar connects equipment decisions with the weapons and actions used in combat.
BUILT TO
YOUR WILL.
Build your machine. Find your rhythm. Shape the run.
An evolving Unity mecha-action prototype connecting loadouts, close-range combos, ranged combat and run-based progression.
MECHAROGUE starts with a choice of equipment. The loadout you assemble carries into training and combat; melee and ranged weapons give that choice a different rhythm once the action starts.
The run adds another layer: cores, routes and upgrades develop the build as you go. The prototype is being iterated in Unity, with equipment, combat and progression developed as parts of the same loop.
Three connected parts of the prototype.
Choose equipment, adjust the loadout and take it into training. The hangar connects equipment decisions with the weapons and actions used in combat.
Melee combos and ranged attacks bring different timing and reach. Weapon actions, hit windows and combat feedback are being developed together through repeated play and revision.
Core choices, branching routes and in-run upgrades extend the loadout into a developing build. Each part is being refined around how it changes the next encounter.
October 2026. Select an image for a closer look.
AI-ASSISTED DEVELOPMENT
AI assistants support implementation and iteration: turning design notes into changes that can be inspected, played and revised. Direction and hands-on acceptance remain human decisions.
MECHAROGUE remains a development prototype. The images on this page show the current development version in October 2026; a public playable build is not linked here.